I would like to start out by saying that I did not write these in the most comprehensive format. These are ideas written down as they come to me, so they may be a bit out of order. Feel free to nitpick as much as you like; take bits and pieces out of the idea or just call it all off as a whole. Anything can be subject to change, and I like to think even the tiniest details can make a world of difference.
The 10,000 year old animator (I don't really have a good set name yet, but it's better to get the idea done first, then work on naming it)
A Stone Age human skull found at the Gobero archeological site. The skull in question was singled out due to other bones moving around nearby it, appearing to be trying but failing to form a body. The skull appears to be possessed in some form and has limited telekinetic control over any nearby objects. At a distance of about 5 yards, this power is limited to simply moving things, causing them to fly, etc. However, if the skull is directly inserted into an object (e.g. placed into a pool of water, or a hole gouged into a rock) it gains a much more impressive control of the object, able to fully manipulate, mold, and move the object it is in. It has formed crude bodies out of large stones, and serpent-like forms out of water. Objects and materials possessed in this manner are seemingly free from many of the laws of physics, able to defy gravity by rising without support and freely float in the air. After the skull is inserted, it seems to form an indefinite bond with the object, no longer having to be directly in contact or inside the object, but still within a few inches to control it. Moving it more than 1 foot away will weaken the skull’s power over the object, and 2 feet will cause it to lose control, resulting in the previous “body” collapsing immediately. The skull can also control where it is located inside the body, tunneling about in the stone and usually placing itself where a head would normally be, on the top. While in possession of a body, the telekinetic powers of the skull increase based on the overall size of the body. An accurate scale ratio has yet to be calculated.
The skull appears to be at the very least sentient and semi-intelligent, capable of most tasks a normal human can perform. It has been determined that it cannot see, but instead uses a sub-power of telekinesis to sense where many objects and people are located, as well as what they are doing. Of all five senses, the only one the skull (In a provided body) is obviously capable of is touch, as it can recognize and react to different textures when coming into contact with them. Research is being done to determine if sign language is a possible method of communication. It seems to be curious about the world around it. However, it has no grasp of its own power and constitution in certain bodies, sometimes crushing desks and lamps with its stone hands and on one occasion terrifying a female employee as she accidentally walked straight through it while the skull was controlling a large amount of water. Because of the skull’s blindness, it is difficult to think of ways to educate it, as speech or writing cannot be used.
Permission was asked for and obtained for an operation to surgically insert the skull into the de-skulled head of a recently deceased human being (As we all know, the foundation has no shortage of these). Upon the completion of the surgery (final stiches and such), the skull was able to fully function as a normal human would, with all five senses. However, it is unable to understand or speak any known language. It appears to be trying to speak a long dead language, which has no possible way of being translated without decades of effort. While in possession of the body, all the organs surprisingly started to work again, even though it had already been determined that the skull did not need human organs to survive anymore. Testing was done on the necessity of the bones in the body by shattering the right leg of the body. The skull appeared to express annoyance, but nothing more, and was not in the least bit hindered by the destroyed leg and continued to walk on it normally. A replacement bone was surgically inserted to replace the previous destroyed one. The body completely stopped decomposing and was fully capable of self-improvement exercises such as aerobic training and weightlifting, showing noticeable results. The skull has significantly reduced its telekinetic powers. While no definite reason is apparent, it is assumed it is focusing all of its power on maintaining the body. After a lengthy period, the DNA of the body started to change by itself, though nobody is quite sure what it is turning into. The possessed body is growing much more hair than it should be, and the figure is becoming very robust and muscular with minimal effort. A possible theory is that the body is devolving back into a Cro-Magnon human of the same era as its host skull. Attempts at further education were made, but the inability to read, write or understand modern languages made the efforts all in vain once again.
Another request was submitted to attempt to surgically place a brain inside the skull, under the assumption that it might be possible to be used as effectively as the other organs in the body. At completion the skull made a startlingly large jump in intelligence, able to fluently read, write and speak. A feature of some noteworthiness is its new ability to speak French, something the previous owner of the brain was able to do as well. Upon further study and multiple brain scans, it was determined that while the skull could form its own thoughts and memories now, it also held the old memories and cognitive abilities of the previous owner of the brain. This was discovered after being shown pictures of different areas of the world, and claiming to recognize some of them. When shown a picture of the previous man’s family, the skull appeared to show longing of a sort, but also verbally admitted it could not return to them, as it was not the man they once knew. The skull is able to learn unbelievably fast, and has already mastered over 4 different languages as well as comprehended various complex scientific theories. Speculation is being made that while it uses the provided brain as a basis for its knowledge, like the other organs in its body it is not fully needed and thus is possibly not limited by the same things normal humans are. This might be the same being or entity that is actually controlling the skull, and was simply unable to communicate to learn before.
Because of the overall peaceful and generally cooperative nature of the skull and its now deemed permanent body, an object class of Euclid learning towards Safe seems appropriate. (If it’s possible to do that, I’m not quite sure.) The skull is provided his own simple room on-site (Can easily be described later, I wanted to focus on the object itself, not its bland room), and is free to visit all non-restricted areas in the site. It may not leave the site, and is to be accompanied by one non D-class escort. (This could mean any other person in the facility. The skull is a curious, friendly entity. D-class is not needed (plus they aren’t allowed to roam free) and the skull is completely capable of helping in a multitude of tasks. Further monitoring should not be needed.) The skull could possibly be able to assist with other SCP related affairs, such as the discreet capturing of mildly dangerous SCPs in populated areas. It does not look or act differently than a normal human but still feels no pain, is not affected by crippled limbs and at this point is in peak physical condition.
When all is said and done, I fear the format of the work I made is more fitting as a story than an actual article, and I am unsure how I would make it work as an article. As always, all help, positive and negative is appreciated.
The Blood Hound
A very large wild dog of muscular build. Estimated height of 1.2 meters and length of 2 meters. It is incredibly agile, and extremely dangerous. Its fur is tainted and smeared with brown streaks and its teeth are coated in layers of dried blood. It has no eyes, relying on its superior sense of smell to detect objects in the world and hunt prey. If injured wounds close incredibly fast, clotting up and sealing within seconds. Bullets to not seem to bother it in the slightest. Although, sedatives do have an effect, but are less effective during a blood frenzy. A very large amount of sedation is needed to knock it out, more than needed for an elephant. The normal tricks used to fool an animal’s sense of smell work just as well on the dog, such as keeping downwind of it and masking your scent with another, stronger one.
When in the presence of blood or a body holding blood, the dog will go into a violent frenzy, exhibiting strength and speed far, far greater than one would assume any animal is capable of. It will maul, rip, tear and otherwise dismember any living creature as to cause the most bleeding possible. Often the prey is reduced to a puddle of flesh, bone and blood before the dog finally calms down. In this frenzy state, the dog has been noted to cover distances of up to 20 meters in a single second, grab and hurl 100+ kg men effortlessly, and even puncture thin layers of solid steel to catch somebody fleeing through a doorway. After everything nearby has been killed and reduced to blood, the creature begins to feed on the blood, rapidly sniffing it up through its nose. During this feeding stage and for a limited period afterwards the creature is surprisingly docile, not even reacting to humans or other organisms near it. After it is done feeding, testing has shown not a single trace of blood was left, even at a microscopic scale. After a few hours, the dog will feel the urge to feed again, and will begin hunting again. It does not appear that an excess amount of blood can keep it peaceful for any longer than a normal amount can, but too little blood will not calm it down at all. It has also been determined that it does not care what kind of blood it is feeding on, as long as it is not artificial. However, it appears uninterested in blood supplied to it that is not inside a live body. Because of this, it has been deemed that feeding it a full, live cow when it gets restless is enough to satisfy it, and has worked so far.
The dog is to be kept in a room of at least 40 meters in width and length, and 20 meters in height. This is to give it ample room for a blood frenzy with minimal risk of damage to the walls. All walls, ceilings and floors are to be constructed of no less than 60cm thick steel-silicon alloy for high strength and impact resistance. There are to be no windows, only a few cameras located in each corner of the room to ensure constant visual surveillance. The entrance to the room is to use a dual door system, with both doors being constructed from a tungsten-steel alloy (Making it more impact and break resistant) at least 30cm thick. Neither door is to be open while the other is also open under any circumstances. No personnel are to enter the room unless fully clothed in a specialized suit designed to mask scents, especially the scent of blood. The room is to be periodically coated in very strong smelling paint to mask the smell of blood from humans outside the room. This painting is ONLY to be done with D-class personnel and always performed directly after a feeding while the dog is in a passive state. Only one wall should be painted before exiting the chamber, to reduce the time spent inside. If the dog unexpectedly becomes hungry again and decides to attack the personnel painting, the doors are not to be opened and the D-class inside are to be left for dead. (This doesn’t happen often, and unfortunately the procedure is necessary. Effectively cut your losses for the greater good.) There are to be at least two armed personnel assigned to the dog at all times. Both are to be provided with tranquilizer guns armed and primed with heavy doses at all times. The selection for guards should not be randomly chosen, it should be volunteer based. There has only been one recorded breakout, and the guards are more likely to stand and shoot rather than run if they choose the job for themselves instead of being forced into it. All personnel assigned to the dog should not be squeamish, have a fear of blood, and a have a high tolerance for gore. Anyone not meeting these standards should be reassigned, as witnessing the periodic feeding may reduce their work efficiency.
A constant supply of slaughterhouse-bound cattle is to be maintained at all times. The dog has no set feeding intervals, but general feeds three to four times a day. A set schedule is not to be maintained as giving the dog blood while it is still passive does not seem to extend the time it remains passive, and giving it blood after it is already too violent would be risky. The dog will be fed promptly when it begins to get restless. Cattle are to be brought up into the room by an elevator trapdoor located in the direct center of the room. The elevator is not to brought back down and the trapdoor closed until the cattle is dead and the dog is done feeding, at which point the elevator will be brought back down as fast as possible. The elevator is to be coated in particularly repugnant scenting paint, to deter the dog from laying down or otherwise staying on the elevator and preventing it from coming back down.
Due to the partially unpredictable nature of the dog and its tendency to leave nothing alive during a feeding frenzy should earn it a Keter classification.
An attempt was made to see the results of preventing the dog from feeding for an extended period of time. After a day, the dog started growing agitated, banging its head against walls and the floor, and rolling around constantly. At an unrecorded time during the third day, the dog finally snapped and went berserk. It began to hurl itself at the walls with so much force that the nearby offices shook, and the reinforced walls began to crack and crumple under the pressure. Eventually, by sheer chance it threw itself at the containment door with more force than previously witnessed, leaving a massive dent in it. Before any alarm could be sounded, the dog charged the door again, breaking all the way through and releasing it into the facility. A site-wide evacuation was commenced, and all vital areas of the facility were closed off by blast doors. After the constant, deafening howling had stopped, operatives were sent in to assess the damages. Most of the areas farther from the breach had been unaffected, but corpses (or what remained of them) starting counting up the closer to the breach. At ground zero, the entire hallway was painted in blood from floor to ceiling, and not a single shred of the victims remained. The dog was found back inside of its cell, sleeping and drenched completely in blood. After the dog was re-contained, its containment instructions were updated to specify that feeding the dog is a top priority, even in the case of other SCPs breaching containment. If another SCP should break loose, a single D-class is to be left behind with at least 5 cows to keep the dog passive.
Personally, I like the idea (Most people do tend to like their own ideas) but I feel like it might be missing that certain twist that would make it a good article. I also debate the necessity of the experiment that lead to the breach in containment, but felt it was better to keep all of the idea drafting process instead of cutting stuff out before it gets reviewed.