So the basic idea is a bag being around since I want to say the 1600's that's been used through out the centuries in mostly war based scenarios (I.E. Carrying around requirements on the battlefield, medical supplies, ammo, food, water, all that important stuff) I figured it would be found post WW2 in a Nazi research facility raid by the Foundation looking for general anomalous items obtained by the Nazi party, and their use in getting the Nazi party a boost in the war. The bag would be found basically as a bug out bag due to the war coming to an end but never managing to get used so it was found with an extensive amount of German weaponry and other supplies. The bag would seem empty if looked directly into being able to feel the inner liner, but if you were just reaching in the bag not looking or thinking about what you want to grab a random stored item would come out if you tried grabbing it. Knocking the bag around would prove dangerous in this case as turning it upside down would simply empty the contents… all of it (which will be in a report). Just give me some feedback on the idea as I wouldn't mind fine tuning it so it could be an SCP, if it already doesn't exist, I'm doing some heavy research on WW2 Germany for this one and its taking some time for an "inventory" to come into fruition.
The main concept itself seems a bit… basic. I'm not sure if we already have one (straight-up) infinite storage bag, but at its core its an utilitarian item. Those, in general, don't tend to fare that well nowadays on the site. Note that I say "tend", as we do have some recentish items in that style that have succeeded.
The other potential problem is how you have is making this indirectly a "mystical Nazi" item. It's not just that and apparently you'll research it well, but it can make people judge it extra-harshly. It's a well worn trope in sci-fi and historical fantasy.
So, I was thinking of expanding on this idea making it part of a set (I feel like I keep getting more complex than I should in order to keep with the idea) that of which would keep the bag as a sub item for a slightly more dangerous idea. The idea I had was about a kid or teen, that has the ability to produce (nearly, with many exceptions) anything that they want or need, fictional or not (to this universe). The person would be able to extract a variety of items from pockets, bags, or any other personal "carrier" but size is still an issue; i.e. say they wanted something for from a vending machine but had no bag, they could pull out quarters they didn't have before and use them, or a dollar bill, they couldn't just produce the bag of chips as they are too large. That's where the bag would come in, it would eliminate the SCP's need for a much larger/deeper bag.
I have some other ideas to go with it but I could carry on forever to myself typing trying to figure it all out. Would this be a better idea or still kinda Meh in the fact that its not really a good idea at all?
Sorry, didn't see this before I posted. What I'm seeing here, is making a person who works off of cartoon logic in a world that doesn't. Ever read the original "The Mask" (not the Jim Kerry one)? That's what I see while reading this. Not sure how original that idea is, but I haven't seen it done on the site, so go for it.
Maybe watch some Animaniacs, and essentially make an Animaniac in the Foundationverse. Grossly wrong proportions, bag what can contain anything, can pull anything out from behind their back, and they are indestructible. The only thing is that nothing around them follows their logic. That idea could definitely work.
Otherwise, guy who can pull whatever he want out of a bag is "guy with superpower".
Well the thing is I was going to put massive limitations on this power, it wouldn't be an unlimited ability for certain, however just like in video games although the items aren't exactly showing on the outside, it would require him to stow the item pulled out in order to have another (Like Fallout, 12 quick slots no way to show them all, but weapons need to be put away first before another comes out). Even with the bag the ability is limited to one item, so they pull a snub .22 out of pocket and grab bag in an escape attempt, they must pocket or bag the .22 before being able to grab any thing else. They will also need to know how the item works to at least an operational degree, pulling out a "winning" lotto ticket wouldn't work due to the fact that they'd never know the proper barcode to make it a true winner in the lotto's eyes and systems. They'd also need to how certain things work, I was thinking a test would be to introduce "The Skeleton Key" to them, but they get fed misinformation, where as the skeleton key can open any modern lock (except electronic locks if I recall) they would be informed that it will only open one door, and the item they pull out will do just that as the SCP would have no idea otherwise as to its true abilities.
Well the thing is I was going to put massive limitations on this power, it wouldn't be an unlimited ability for certain,
From the humanoid writing guide:
[…] As a rule of thumb, if what's anomalous about your humanoid SCP object can be most accurately described as a voluntary "power" or "ability", you should probably start over. Slapping on some superficially nasty drawbacks, making them ugly, and/or giving them an awful personality won't fix it, either.
[…]Any nasty drawback or adverse circumstance you decide to inflict on your humanoid SCP object should actually be substantially detrimental to them, and preferably in a way that logically follows from their circumstances, rather than it being just tacked on for balance.
I was thinking a test would be to introduce "The Skeleton Key" to them
Ehhhh. Why the skeleton key? If I remember correctly, that's a pretty old and rather simplistic SCP article from several years ago, and it's one of those generic "things that does a thing" that aren't really up to current site expectations. Why would the Foundation risk a crosstest that might result in the loss of the key anyway? (Also, for more discussion on crosstests, check out this thread: http://www.scp-wiki.net/forum/t-1703996/how-to-cross-reference)
I'm not too big of a fan of this idea, to be honest, since I'm getting vibes of a discount Mr. Deeds.
What you're discribing in general is what D&D gamers, or people who use tropes (like myself) call, a Bag of Holding. Now yes, someone already pulled this stuff out, but I think that we haven't got a actual Bag of Holding in the Foundation series.
I mean we have a Bag of Potatoes Holding (Bag of Holding Potatoes?), which I can't remember which SCP that was, but it was there, along with a few other items.
Really though, we need a literal Bag of Holding. Also, I would "expand" on the idea to the point that if anyone crawled into it, it would be like a storage facility or something.
Just remember, it's dangerous to go alone. Take this: TV Tropes: Bag of Holding
Bit of a additional note: We're also mentioned on this website.
Sorry to say, but this is a generic magic item. This is literally the "Bag of Holding" from D&D, and we also have another thing that shouldn't be turned upside down.
I was scraping the original already, the new idea is a person with their own ability, that uses the bag on a regular basis.
Well, you could have the person become a "Bag of Holding" sort, as his stomach could hold more than just food.
Again, it's dangerous to go alone. Take this trope: Stomach Of Holding
Let's see where this goes. Enjoy the tropes.
Like Snake from MGS and his cigs? I'd get a mimic feel from that… although that could have its place as well for the idea…. maybe I should expand on the Mimic line? If so are there any "Humanoid" Mimic in the SCP-verse? If so I'd like to read up on them for some more ideas.