Thank you again for your critiques.
Either interviews or excerpts would work but I'm reluctant to do both. As for the size, I'm going to try to trim some of the other paragraphs particularly the time stamp thing, but I still want to keep it there just cause it hints at what is happening.
But I did change a lot according to you, namely to make it clear that items lost to the entities are lost permanently the moment eye contact is broken, but they still exist for the entity. Even returned, the item just fades away when no one is paying attention to it. They are just pieces of a narrative.
I also tried to clear up some of the issues you've seen.
entities are to be kept in a standard humanoid containment chamber extended in size to accommodate up to thirty individuals.
So not really a standard humanoid containment chamber? Why not separate rooms? If one room then maybe "a secure humanoid containment dormitory suitable for thirty persons."
This is the only one I didn't touch on. The cameras only see a blank room, there are people in the room, and items, but all they see is just a big blank room. There is no way to monitor them without being put into danger so what would the point of walls be or even knowing if a person was still in their room? Not even one way mirrors work because the entity needs to be aware of a person first before they can interact. Since the entities can use tools that the Foundation can no longer perceive, and thus retrieve, they need to monitor the interior walls, easier for one big room then 30 smaller ones.
The condition is numbing, which is further worsened by the confinement.
Again thanks for your help. I cant connect to the chat so I have to have discussions via forum post.