I have a GOI idea, and I was thinking this would be a good attention grabber. What are your thoughts?
Date: 28 Aug 2016 18:44
Number of posts: 12
RSS: New posts
Alright. Lets see what we have here.
So this comes across as a very exposition heavy psuedo-tale, which provides an origin story for your group, which as a reader I personally didn't find to be very interesting.
You have twelve individuals who find artifacts that grant them powers, like a kind of Greek God powered X-men team. The powers themselves aren't really breaking new ground, as the ones you describe are:
1) Immortality (which has been done on this site numerous times already)
2) Soul Jumping (which is basically the same thing as SCP-963)
3) Plant manipulation (which is just rather generic)
Additionally, you claim the group opposes the Foundation and expose the anomalous world to the population, which strikes me as being very similar to the Serpent's Hand GoI that already exists.
In short, this bases itself off a lot of ideas that have really already been done on the site, and in some cases quite well. You'd either a lot of unique ways of applying these ideas, or really compelling backstories to get these to fly.
All that aside, I think you are jumping the gun a little.
GoIs are not things that get a hub, and people start using. Rather, GoIs start off as groups referenced in articles and tales, which people then like and use in more articles and tales. Once 5 articles/tales are written by at least three different authors, then the GoI can be placed on the official list. There are GoIs on this site that pass those requirements and still don't make the list for one reason or another.
If I was you, I'd recommend you start by writing tales or articles featuring this group. Then, see if you can get traction from there for others to write with you.
I urge you to be patient. The most recent GoI to be added to the list (Anderson Robotics) took four years from its first appearance to getting a hub and spot on the GoI list.
Thank you very much for this insight. I do realize that some of the powers listed so far aren't 100% original, that is why other powers haven't been introduced yes. I would like suggestions about Gemini. We want him to be a soul traveler without people constantly comparing him to Dr. Bright. Any ideas for that?
Someone suggested that this group would work well in The Library universe that contains Serpent's Hand. Maybe as a spin off or collaboration with that group. Would you agree?
I wasn't on publishing this as is. I just wanted my thoughts down and an easy way to explain to people. The tales that refer/work with my group- do they have to start within the Foundation or would it be best if they did? Or can I start with one of my characters interacting with an SCP?
Well, thats the problem for wanting to venture into the same territory of an idea that is not only one of the more popular skips on the site, but also one of the most well known characters on the site. You can always give it a shot, but to make it fly, Gemini is going to need:
- A rather unique method of going about the soul transfer. Jewelry based soul walking is right out
- A compelling personality/interesting backstory to make it a character people are going to want to know more about.
Either way, there is really no 100% way of going down that trail without people comparing this to Bright. I'm afraid that's just part of this territory.
As for your second question, as far as I know, the Serpeants Hand is a diverse group made up of hundreds and hundreds of different sects. I'd buy it if this was a sect within the Serpent's hand, since they seem to fit the "Radical SH faction" notion, but on their own they just don't stand out enough from this already well established group.
As for starting your tales, ideally all things posted on the wiki is at least tangentially related to the SCP foundation. Does a character have to be a member of the SCPF? Not necessarily, but they should then be interacting with an established SCP object, or the SCPF is some fashion. Otherwise you might want to be looking more into the Wanderer's Library site, as they tend to deal more in the Urban Fantasy side of things.
Thank you for all of the suggestions. You've given me a lot of good things to think about. I don't want to cut out the foundation, so I'll stay here. An idea for a tale I had was to have my main character try to find an SCP before the Foundation does. I think it'd be a good starting point.
Sounds like a plan.
Yay. Thank you. :)
Two things to consider for this tale though:
1) How does this group know about the Foundation, and how do they know the Foundation is going after the same object as they are. Be cautious that you don't confuse what you know as an author for what the character would logically know in the story.
2) Once they get the object, how do they evade the Foundation at that point. The Foundation is made up of the world's brightest minds, and has almost infinite resources. They are not stupid or easily fooled. Its going to be hard for this group to come out on top.
Other than that. Have fun.
So why exactly was your other account deleted?
Honestly? A slight temper tantrum. I'm a perfectionist and was getting a lot of what I perceived to be negative feedback. The post above I think is constructive and I appreciate, but others seemed more attacking. So I left. But I came back because I really like this idea and don't want it to 100% die.
I'll echo what other people have said, which I was about to do on your other thread: if you really want to make this stick, start slowly. Ideally, start without mentioning the GoI at all - perhaps a tale with one of the keepers, but under their given name, or perhaps an SCP article about one of the items, but which doesn't mention any people or GoIs at all.
This has two benefits - it forces you to write something which relies on something other than the GoI to generate audience engagement (as relying on the GoI won't work to start with), and if you do it well, you might just get the readership interested in what's going on, and primed to hear your explanation / backstory. As a collateral benefit, you may have the opportunity to develop some characters without the immediate world-building pressure of trying to establish the GoI.