Well hello there! I'm actually new, but I was wondering if there was an SCO having to do with earbuds, (like apple ones). I was thinking of ear-buds that make you listen to music that eventually leads to death.
Keep brainstorming; this idea's not a keeper.
"(Noun) that kills you" is at the top of the list of cliches to avoid.
You might look at Dr. Mackenzie's Common SCP Pitfalls for some helpful info on that front.
Trust me, I know it's very cliched but the means of which it takes to kill you is more interesting than it just being like; "Oh yeah, I put them in and it killed me by music. BORING!" I know, it seems like it, but it doesn't just kill you if you put them in. If it's agitated it will FORCE you to listen to the music, and turn the volume up until you die from brain or heart failure/trauma. The SCP essentially "holds onto" your ears to force you to listen.
Trust me, I didn't want this to be an SCP that was a full on cliche. It may be slightly cliche but I don't think it's really THAT bad. But if after all of that you still think it's bad then, I'll keep thinking… :)
It's just an object that compels people (look how many compulsion SCP objects we already have) and then kills them in an unfeasible way. As suggested, keep brainstorming. Try and stay away from 'item that does X', and start to think about the narrative you want to tell in your article - what's the story about the object, or how it was made, or the people who use it?
Ok, thanks for the feedback! I'll try to keep those in mind!
If it's agitated it will FORCE you to listen to the music, and turn the volume up until you die from brain or heart failure/trauma.
Yeah, the "it makes you crazy until dead" approach isn't particularly interesting on its own anymore, given how many times SCPs with that effect have been written. Take a look at the articles tagged with "compulsion". Furthermore, the SCP's effect forcing someone to do something tends to be a bit of a lame narrative, since things are more interesting if there's a struggle involved, and/or if the people instead do terrible things of their own volition. Consider reading through the further discussion on the narrative issues of compulsion and addiction effects.
I've been thinking and looking at these guides (which were very helpful, thanks) and I thought of another one that I think might have been made already. A stopwatch that once activated goes from 1:00 to 12:00 (12 hours) and each hour an SCP is created in a general radius of the watch, the SCPs range in classes from Safe to Keter after the hour has passed the SCP is replaced by another until the "cycle" ends. Has that been created?
Well, this one does fall into another category that has seen a lot of entries over the years. See SCP-261, SCP-184, SCP-914, and SCP-1986 for a few classic examples of "weird stuff makers". It's not totally mined out as a category, but you'd have to make some really mindblowing twist to the formula, or use the anomaly as the framework for a narrative rather than focusing on the weird stuff it makes. I'm not sure it's a good one to run with, at least not to start with.
It is still a step in the right direction, though: keep thinking on stuff that pushes beyond the straightforward "it does something weird/dangerous" into "it does something that causes something that does something, because of something, except that something else really happens because…"
I was thinking of this and I was thinking the original SCP (specifically the stop watch) creates other SCPs that also do other things that can effect people, bring harm to them, death or other things that, possibly, could do something else. Kind of an inception thing no? ;D