So, have a go at it.
Credit to wishun for the writing in Addendum 2.
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Instances of SCP-XXXX cannot be removed from their protective sleeves for any reason unless for approved testing purposes.
Better as '…for any reason except approved testing purposes'
However, improper use may result in severe side effects, such as incomplete or incorrect information retention, mental disorders, or permanent brain damage.
It seems like fairly simple use. You look at it for 3 seconds. That's it. How do you fuck it up? Look at it for less than 3 seconds? More than 3 seconds? Look at several cards at a time? How the hell do you get permanent brain damage? It seems like a very questionable add-in overall, maybe a hashed attempt at danger or something?
*Guarantee not valid on the prime material plane. Doctor Wondertainment assumes no liability for brain damage, memetic malapropism, disinformation, or death resulting from misuse, abuse, under-use, or use as directed. Factual content may not be suitable for all historical continua.
This doesn't seem like a Wondertainment idea at all. Really. It seems more like a boring run-of-the-mill thing with wondertainment tacked on. Furthermore, I disagree with Wondertainment being dangerous when used as instructed (even though there are no instructions apparently).
Consult your alchemist before starting a learning regimen.
Effect: D-8112 displayed symptoms similar to exposure to SCP-███. D-8112 terminated at conclusion of test.
I really don't agree with this, because it adds nothing but a forced sense of ~*mystery*~. Also, why would this be dangerous and harmful enough to need termination? Christ… This is Wondertainment, man, fun for kids…
Overall it;s a boring effect with a very questionable tie-in to Wondertainment.
Living the dream, or dreaming the life?
My gut reaction is to defend the Wondertainment angle, since it is my unplanned brain-child.
But seeing as how it was quite literally a thing I randomly tacked onto Spoon's idea for no reason, I don't have a leg to stand on.
Instructions for proper use, including criteria for who should or shouldn't use certain cards, might at least partly address this entirely valid concern.
Okay, I rewrote a few parts of it. Main change is the addition of instructions for use and swapping the manufacturer from Wondertainment to Prometheus.
I liked it because I found it funny, although the idea may not be original enough as it is.
a Group of Interest known for attempting to improve current school curriculum and teaching methods through anomalous means.
I must say I found that sentence very funny.
Of course, due to legal reasons, we must warn you…
I'm not very familiar with Prometheus, but what does legal have to do with anomalous items? And not sure why you need Prometheus as a GOI. It would be simpler to have the AEI create the cards themselves and focus on just one GOI.
Because in my head it makes sense for Prometheus to manufacture anomalous items (they're not ALL horrible failures, or they wouldn't even exist as a GOI!) and sell them to other GOIs. That second bit is there because they're still a corporation, and it's hard to break habits.