Got a PM about this. Porting my response so other review team members are aware:
I don't have time to do a quick review, but I took a quick look. It's not very good. The core concept follows the very common dangerous generic magic object formula, and the added compulsion/addiction effect makes it very unlikely to do well on the site. Consider reading through the further discussion on the narrative issues of compulsion and addiction effects.
I recommend getting the base idea polished up in the Ideas and Brainstorming forum before you try fixing the draft. Go to that forum, post a quick summary of the concept you want to write up (don't link the draft unless someone asks), and reviewers there can help you make the idea more interesting. We already have a lot of objects that kill people, and most of the newer ones that get posted are deleted relatively quickly because the audience has seen that sort of setup many times before.
ETA: author, if you would like me to go into further detail about the individual problems of the effects you've chosen here (addiction/compulsion effect, generic "kills you no matter what virus", small item that is excessively overpowered if not handled correctly, etc.) I can, but I feel like you'd be better served if you brainstorming with veterans before handling the whole draft. As it is, there are some slip-ups in tone and phrasing, but those should ideally be addressed with a solid idea that the audience has already expressed interest in.