Okay, so basically, people hate common ideas like items that does things, but what about items that do alot? Like my idea, a bag that has 3 anomalies.
I trimmed your thread summary above, since it was taking up a lot of space on the forum listing. Try to keep thread descriptions and titles under 7 lines so you don't visually crowd out other people's threads. ~Zyn
An SCP item that does some certain thing or an SCP item that does certain things. My idea is an anomaly that takes form as a toddler's Thomas backpack. SCP-XXXX-2, a dice which you use to gamble your life on, roll a 1 and it's instant death, roll a 3, dangerous things might happen, roll a 5 or a 6, you're not gonna die, no risk at all, but tests are still being performed on SCP-XXXX on whether rolling a 5 or 6 is completely safe, SCP-XXXX-1 is the dimension that SCP-XXXX-3 resides in, rolling the 5 or the 6 means that you get what you want, but SCP-XXXX-3 is a mind reader and if you lie about something, you waste your 5 or 6 roll. The dice seems to be rigged but sometimes, luck happens and you might get a 5 or a 6. SCP-XXXX-3 is a being that seems to have the ability to communicate using the purple substance it secretes from it's hands. SCP-XXXX-3 gives the user what they desire if they roll a 5 or a 6, sometimes, lucky people who roll 3 or 4 will get what they want. There are times SCP-XXXX-3 leaves the backpack and tries to have a conversation with some staff monitoring the containment cell, mostly, SCP-XXXX-3 will try to deceive the staff, but fails. Sometimes almost succeeding, but prevented. It must be away from trees, grass, and leaves and other organic matter, spending too long in it's cell will turn you into SCP-XXXX-4, just some blob of purple, which SCP-XXXX-3 drags you in SCP-XXXX-1. What OC should it have? Are there any other SCP's close to my idea? Thoughts?